We’ve previously explored the shift from first person shooters to an open world action RPG, and now we take a behind the scenes look at the studios of Horizon Zero Dawn’s developer, Guerrilla Games.
Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin.
Horizon Zero Dawn is an exhilarating new action role playing game exclusively for the Play Station® 4 System, developed by the award winning Guerrilla Games, creators of Play Station’s venerated Killzone franchise.
In a world where Machines dominate the earth and mankind lives on in primitive tribal societies, one woman sets out to find her destiny among the remnants of the ancient past. How does a studio transition from specializing in first-person shooter development to creating a brand-new open world action RPG?
As Aloy, you must brave the Machine-infested wilderness and unearth secrets that lie buried deep within the earth. We went behind the scenes of Horizon Zero Dawn’s development and talked to Guerrilla Managing Director Hermen Hulst, Studio Art Director Jan-Bart van Beek, Game Director Mathijs de Jonge and Technical Director Michiel van der Leeuw about the challenges involved in making the switch.
Perhaps the biggest news post-console reveal here at Sony's E3 presser: the PS4 will play used games without any restrictions or authentication.
In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like Game Stop, lent / sold to friends or kept forever as part of your enduring library.
Creating Aloy, the protagonist of Horizon Zero Dawn, was a difficult process; there were many iterations before Guerrilla settled on the adventurous woman you see today.
In the third of our series, we speak to the Guerrilla team about bringing Aloy to life and how she has been received by gamers around the world.
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